13 september 2022

GitHub - Quake 1 game port to Apple Watch


README.txt

Quake 1 port to Apple Watch    Youtube video: https://www.youtube.com/watch?v=cPC2o262TfQ    Some features:  * uses Quake SW renderer + blitting to WatchKit surface (~60 fps, 640x480, larger res can run on lower framerate, tested up until 1024x768)   * touch + gyro + digital crown controls  * new AVFoundation audio backend (quake to Watchkit audio buffer copy logic), as Watchkit does not support CoreAudio  * high pass audio filter to remove clicking on Watch speaker for some of the low frequency quake .wav samples  * some smaller modifications and code updates to glue Quake 1 c code to Objective C and Watchkit    made by Tomas MyOwnClone Vymazal (building on the shoulders of giants)    based on id software open source release and open source ports to Mac and iOS  see "qwatch WatchKit Extension/CREDITS.txt" for full details    following GPLv2, full source of the port is relased here    How to build:  You cannot get the build on App Store, but you can build this yourself, having a Mac and Xcode  this release does not contain any assets as they are copyrighted with non permissive licence (as opposed to the code),  but you can use download_shareware_assets.sh to download and extract pak0.pak from zip of shareware release of Quake1.    Than, you need to have Apple Watch Simulator or connected Apple Watch (via the iPhone) to your Mac and you can build the game yourself.    For know issues, see "qwatch WatchKit Extension/ISSUES.txt".  For a TODO list for a Watch port, see "qwatch WatchKit Extension/TODO.txt", but I consider most of the essential stuff to be done.    Tested on WatchKit simulator for Apple Watch Series 5 and watchOS 8.6, Xcode 13.4.1  Tested on real device - Apple Watch Series 5, watchOS 8.6, iOS 15.6




10 september 2022

9 september 2022

The story of the first "computer bug"... is a pile of lies.


The story of the first "computer bug"... is a pile of lies.

A fun, endearing, delightful pile of lies.

Many of us have heard the story of "The First Computer Bug". It goes something like this…

On September 9, 1947 — at 3:45pm — Grace Hopper recorded the "first actual case of a bug being found" in her logbook. The bug was a moth found between the relay contacts of the Harvard Mark II computer.

The story is a fantastic one. A bug. An actual bug causing a computer to misbehave.....